# define SOCKET_HANDLER_INCLUDED
typedef int socket_t;
* An interface, with a series of callbacks that should be implemented in
* subclasses that deal with a socket. These callbacks are called on various events
* (read/write/timeout, etc) when they are notified to a poller
* (select/poll/epoll etc)
* Set the pointer to the given Poller, to communicate with it.
void set_poller(Poller* poller)
this->poller = poller;
* Happens when the socket is ready to be received from.
virtual void on_recv() = 0;
* Happens when the socket is ready to be written to.
virtual void on_send() = 0;
* Returns the socket that should be handled by the poller.
virtual socket_t get_socket() const = 0;
* Close the connection.
virtual void close() = 0;
* A pointer to the poller that manages us, because we need to communicate
* with it, sometimes (for example to tell it that he now needs to watch
* write events for us). Do not ever try to delete it.
* And a raw pointer because we are not owning it, it is owning us
* (actually it is sharing our ownership with a Bridge).
SocketHandler(const SocketHandler&) = delete;
SocketHandler(SocketHandler&&) = delete;
SocketHandler& operator=(const SocketHandler&) = delete;
SocketHandler& operator=(SocketHandler&&) = delete;
#endif // SOCKET_HANDLER_INCLUDED