#ifndef SOCKET_HANDLER_INCLUDED
# define SOCKET_HANDLER_INCLUDED
#include "louloulibs.h"
#include <network/socket_handler.hpp>
#include <network/resolver.hpp>
#include <network/credentials_manager.hpp>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <memory>
#include <string>
#include <list>
/**
* An interface, with a series of callbacks that should be implemented in
* subclasses that deal with a socket. These callbacks are called on various events
* (read/write/timeout, etc) when they are notified to a poller
* (select/poll/epoll etc)
*/
class TCPSocketHandler: public SocketHandler
{
protected:
~TCPSocketHandler() = default;
public:
explicit TCPSocketHandler(std::shared_ptr<Poller> poller);
/**
* Connect to the remote server, and call on_connected() if this
* succeeds. If tls is true, we set use_tls to true and will also call
* start_tls() when the connection succeeds.
*/
void connect(const std::string& address, const std::string& port, const bool tls);
void connect() override final;
/**
* Reads raw data from the socket. And pass it to parse_in_buffer()
* If we are using TLS on this connection, we call tls_recv()
*/
void on_recv() override final;
/**
* Write as much data from out_buf as possible, in the socket.
*/
void on_send() override final;
/**
* Add the given data to out_buf and tell our poller that we want to be
* notified when a send event is ready.
*
* This can be overriden if we want to modify the data before sending
* it. For example if we want to encrypt it.
*/
void send_data(std::string&& data);
/**
* Watch the socket for send events, if our out buffer is not empty.
*/
void send_pending_data();
/**
* Close the connection, remove us from the poller
*/
void close();
/**
* Called by a TimedEvent, when the connection did not succeed or fail
* after a given time.
*/
void on_connection_timeout();
/**
* Called when the connection is successful.
*/
virtual void on_connected() = 0;
/**
* Called when the connection fails. Not when it is closed later, just at
* the connect() call.
*/
virtual void on_connection_failed(const std::string& reason) = 0;
/**
* Called when we detect a disconnection from the remote host.
*/
virtual void on_connection_close(const std::string& error) = 0;
/**
* Handle/consume (some of) the data received so far. The data to handle
* may be in the in_buf buffer, or somewhere else, depending on what
* get_receive_buffer() returned. If some data is used from in_buf, it
* should be truncated, only the unused data should be left untouched.
*
* The size argument is the size of the last chunk of data that was added to the buffer.
*/
virtual void parse_in_buffer(const size_t size) = 0;
#ifdef BOTAN_FOUND
/**
* Tell whether the credential manager should cancel the connection when the
* certificate is invalid.
*/
virtual bool abort_on_invalid_cert() const
{
return true;
}
#endif
bool is_connected() const override final;
bool is_connecting() const;
private:
/**
* Initialize the socket with the parameters contained in the given
* addrinfo structure.
*/
void init_socket(const struct addrinfo* rp);
/**
* Reads from the socket into the provided buffer. If an error occurs
* (read returns <= 0), the handling of the error is done here (close the
* connection, log a message, etc).
*
* Returns the value returned by ::recv(), so the buffer should not be
* used if it’s not positive.
*/
ssize_t do_recv(void* recv_buf, const size_t buf_size);
/**
* Reads data from the socket and calls parse_in_buffer with it.
*/
void plain_recv();
/**
* Mark the given data as ready to be sent, as-is, on the socket, as soon
* as we can.
*/
void raw_send(std::string&& data);
#ifdef BOTAN_FOUND
/**
* Create the TLS::Client object, with all the callbacks etc. This must be
* called only when we know we are able to send TLS-encrypted data over
* the socket.
*/
void start_tls();
/**
* An additional step to pass the data into our tls object to decrypt it
* before passing it to parse_in_buffer.
*/
void tls_recv();
/**
* Pass the data to the tls object in order to encrypt it. The tls object
* will then call raw_send as a callback whenever data as been encrypted
* and can be sent on the socket.
*/
void tls_send(std::string&& data);
/**
* Called by the tls object that some data has been decrypt. We call
* parse_in_buffer() to handle that unencrypted data.
*/
void tls_data_cb(const Botan::byte* data, size_t size);
/**
* Called by the tls object to indicate that some data has been encrypted
* and is now ready to be sent on the socket as is.
*/
void tls_output_fn(const Botan::byte* data, size_t size);
/**
* Called by the tls object to indicate that a TLS alert has been
* received. We don’t use it, we just log some message, at the moment.
*/
void tls_alert_cb(Botan::TLS::Alert alert, const Botan::byte*, size_t);
/**
* Called by the tls object at the end of the TLS handshake. We don't do
* anything here appart from logging the TLS session information.
*/
bool tls_handshake_cb(const Botan::TLS::Session& session);
/**
* Called whenever the tls session goes from inactive to active. This
* means that the handshake has just been successfully done, and we can
* now proceed to send any available data into our tls object.
*/
void on_tls_activated();
#endif // BOTAN_FOUND
/**
* Where data is added, when we want to send something to the client.
*/
std::list<std::string> out_buf;
/**
* DNS resolver
*/
Resolver resolver;
/**
* Keep the details of the addrinfo returned by the resolver that
* triggered a EINPROGRESS error when connect()ing to it, to reuse it
* directly when connect() is called again.
*/
struct addrinfo addrinfo;
struct sockaddr_in6 ai_addr;
socklen_t ai_addrlen;
protected:
/**
* Where data read from the socket is added until we can extract a full
* and meaningful “message” from it.
*
* TODO: something more efficient than a string.
*/
std::string in_buf;
/**
* Whether we are using TLS on this connection or not.
*/
bool use_tls;
/**
* Provide a buffer in which data can be directly received. This can be
* used to avoid copying data into in_buf before using it. If no buffer
* needs to be provided, nullptr is returned (the default implementation
* does that), in that case our internal in_buf will be used to save the
* data until it can be used by parse_in_buffer().
*/
virtual void* get_receive_buffer(const size_t size) const;
/**
* Hostname we are connected/connecting to
*/
std::string address;
/**
* Port we are connected/connecting to
*/
std::string port;
bool connected;
bool connecting;
bool hostname_resolution_failed;
private:
TCPSocketHandler(const TCPSocketHandler&) = delete;
TCPSocketHandler(TCPSocketHandler&&) = delete;
TCPSocketHandler& operator=(const TCPSocketHandler&) = delete;
TCPSocketHandler& operator=(TCPSocketHandler&&) = delete;
/**
* Display the resolved IP, just for information purpose.
*/
void display_resolved_ip(struct addrinfo* rp) const;
#ifdef BOTAN_FOUND
/**
* Botan stuff to manipulate a TLS session.
*/
static Botan::AutoSeeded_RNG rng;
static Botan::TLS::Policy policy;
static Botan::TLS::Session_Manager_In_Memory session_manager;
Basic_Credentials_Manager credential_manager;
/**
* We use a unique_ptr because we may not want to create the object at
* all. The Botan::TLS::Client object generates a handshake message and
* calls the output_fn callback with it as soon as it is created.
* Therefore, we do not want to create it if we do not intend to send any
* TLS-encrypted message. We create the object only when needed (for
* example after we have negociated a TLS session using a STARTTLS
* message, or stuf like that).
*
* See start_tls for the method where this object is created.
*/
std::unique_ptr<Botan::TLS::Client> tls;
/**
* An additional buffer to keep data that the user wants to send, but
* cannot because the handshake is not done.
*/
std::string pre_buf;
#endif // BOTAN_FOUND
};
#endif // SOCKET_HANDLER_INCLUDED